Devlog 02
I found the unity engine to be about medium difficulty, some of the controls are a little overwhelming, needing to switch back and forth between different object interaction modes was a little confusing at times. There are several aspects of this that I can see being useful once one is acquainted with the engine. By not allowing interactions of multiple types it prevents you from messing up objects and other aspects of your game. Another thing I really liked was how easy it was to drag and drop scripts textures etc. onto objects, and that I didn't have to program every little thing about the object. Some of the downsides I encountered were the engine randomly mucking up. Not sure what was going on with this but I had a project give a random compile error with no designated line, in a default file that is created as part of a basic new scene. Starting a new project and copy pasting all my work caused it to disappear, but I have no idea what caused it. Overall I would recommend Unity. It takes a little bit to get used to and has lots of buttons but it's pretty quick to learn and fairly intuitive in its design.
Get Exploration 01: Game Engines
Exploration 01: Game Engines
A Prototype game for Physics in the Unity Engine
Status | Prototype |
Author | Hunterthelegend |
More posts
- First UpdateJan 21, 2021
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