First Update


For this project we will be using the Unity Engine and exploring the idea of a PvP game where either the abilities are balanced more towards one team,  or the game is 2vs1. The game will hopefully feature slight abilities with a power gap between the solo, and team players. The idea for this project is to familiarize ourselves with, and explore, the Unity Engine, as well as to learn more about game balance and design for Asymmetrical games. The general premise for our game is to have one team of two players, Humans, and an individual player, the monster, who play against each other. The humans traverse the level with flashlights searching for the monster, where as the monster must maneuver through the dark, however the monster can see the players through walls. The monster may start out significantly weaker than the humans, but has the ability to increase it's strength as the game progresses. The game will then end when either the humans hunt the monster, or they become the hunted.

Being developed by Dakota Mitchell, and Aidan Schiavone.

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